that girl with the ribbon on her hair

jade-cooper:

Labyrinth (1986) - Ballscene

Movieversion and exercise. ♥

barefootdramaturg:

jewlesthemagnificent:

oldtobegin:

velveteenrabbit:

englishpracticenow:

commonly misused words - learn the proper usage of these words to get your way up to any English proficiency exams - IELTS, TOEFL, GRE, etc.

2,000 notes.

JERKING OFF TO THIS

OH GOD LESS VERSUS FEWER THANK YOU FOR ACKNOWLEDGING MY PERSONAL GRAMMATICAL VENDETTA.

By accident. On purpose. Never on accident.

frankcoffee:

tumblr’s favourites as some of dc’s finest. 

wonder woman (diana prince) → gina torres 
powergirl (karen starr) 
→ nicki minaj
zatanna (zatanna zatara) 
→ lucy liu 
black canary (dinah lance) 
→ beyoncé

someone said gina torres for diana and i stood up and shrieked and needed to immediately do a revised dreamcast. it was just Too Good. how did it not occur to me sooner???

vapor-man:

Unstoppable 

altonym:

fr0ttagecheese:

thebeatleswereterrible:

poppunklovesongs:

knee-say:

"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

I went against everything it said. It accused me of being ugly, disgusting, disappointing, asked me why I hated it, if i was scared or not. It begged me to stay. The game got harder because I didn’t do what it said. Because doing what it said was the easier path. But everything was so full of colour and the colours changed a lot. It just took a lot of trying, a lot of failing and a lot me cursing to get through it.

For some reason the entire game feels like a giant metaphor for abuses relationships, and I mean family and friendships as well.

this is a great game yo

I like this game a lot and I usually hate ~philosophical~ flash games, this one works b/c the central point of the game is part of the game mechanics so it just idk works

dierwolf:

2014 was one of those years that started out like “THIS IS GOING TO BE GREAT!!!” and its halfway through and we have a war going on, a deadly disease has been spread, countless shootings have happened, racism is alive, more people have been leaving living things inside of hot cars, and robin williams is fucking dead

What it was going to be, we were trying to complicate the relationship between Cap and his S.H.I.E.L.D agent friends. If Hawkeye got a call from S.H.I.E.L.D saying Captain America is a fugitive, would he listen to that call or not listen to that call? That sequence actually was heartbreaking for us to cut it. I think it ultimately might have been a conflict with Renner’s schedule. But there was a great sequence where Hawkeye was chasing Cap through Washington D.C. there was an awesome sequence where they confronted each other in a ravine on the outskirts of D.C. and Hawkeye was shooting a series of arrows closing in on Cap, Cap closing in on him. And then Cap took him down and he realized for the first time that Hawkeye was trying to trick S.H.I.E.L.D, where he whispered something into Cap’s ear that Cap had a tracker on his suit and to punch Hawkeye to make it look real, because there was a Quinjet hovering above where they were watching the feedback back at S.H.I.E.L.D. So it was a cool sequence.

Details on the cut Hawkeye sequence from Captain America: The Winter Soldier. (via iputabirdonmyhead)

WHY WAS THIS CUT OMG

(via sebstantialcrisis)

dragonsfang:

queensalsaofquesodelle:

I CAN’T GET OVER HIS FACE WHEN HE REALIZES THAT HICCUP IS OKAY AND THAT HE FREAKED OUT OVER NOTHING

this fuckin dick

I swear to fukkin dragon-god Hiccup…

archiemcphee:

Today the Department of Teeny-weeny Wonders was delighted to learn about the work of Buckinghamshire, England-based illustrator Chloe Giordano, who uses freehand embroidery to create incredibly small, yet finely detailed depictions of animals.

The final works of a sleeping fawn or mouse are scarcely larger than the size of a thimble, yet can take long periods of time to complete as she mixes myriad thread colors to achieve perfection for each piece.

In addition to wonderfully wee embroidered pieces like those pictured here, Giordano also creates 3D sculptures. You can keep up with all of Chloe Giordano’s artwork right here on Tumblr at karenin. She’s currently available for comission-based work as well.

[via Colossal]

I Support Marriage Equality
I Support Marriage Equality